![]() If you are looking for Mato's translation and patches, please check the thread/link below as it's a separate project from ours:Ĭlick here for information on Mato's translation and download for the current version. SAVE DATA DOES NOT TRANSFER FROM 2.9 TO 3.0 YOU MUST START 3.0 FRESH!Ĭlick here if you want an indepth explanation on the lua.Ĭlick here for the MSU-1 setup if you wish to fix the music to how Tsushiy intended it, (only if playing in English) but this is included in the download above already. GBA Monster Names, Esper Names, Ability Names, Item Data, Spell Names, etc.The download for this translation project (lua script), as well as helpful files/guides can be found here (now includes the lua for an easier setup):Ģ.9.7 is only being kept for those wishing to experience the mod when it had the costume system. Chain of Command - Gear Based (Leet Sketcher) Miscolored Command Names - Gear Based (assassin17) Jump/Launcher and Jump/Super Ball fix (assassin17) Invisible Chests on Phantom Train fix (Shaded Magus) Running Popsicle / Lead-footed Esper fix (assassin17) Reflect barrier shown on bodyguards fix (assassin17) ![]() ![]() ![]() Some MP changes don't update menus fix (assassin17) Step Mine (Traveler) missing digit fix (assassin17) Allo Ver (Death Warden) fix (using FFUSME) Suplex wrongfully splits damage fix (assassin17) ![]() For What Ails Ya! (Imzogelmo, Lenophis, Novalia Spirit) Border Crossing (Imzogelmo, Lenophis, Novalia Spirit) Kefka Final Battle Tiers Graphics (Dr Meat) B Button Dash (Version B patch) (Master Zed) Original Final Fantasy VI Title Screen (Yazoo) The goal for this project was to combine the detail and “accuracy” of the Final Fantasy VI Advance text with the visual and auditory quality of the SNES release, all without the most obvious real-world references. ![]()
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